A game for everyone is a game for no one
What a long, strange journey it has been! We want to share with you the details of our journey from the very not-so-glamorous beginnings to the present times. We hope to continually add many more things to our evolving timeline in the future.
2008 / 2009
Our first game, Magicka 2D, was a student project. After working on it for months we were able to submit it in the Swedish Game Awards. To our amazement it won Game of the Year 2008!
After the win it rapidly gained attention in the Swedish game industry. With the help and encouragement of friends, family and Skellefteå university we decided to pursue our dreams and continue to develop Magicka.
At this point Magicka was being developed from the inside of a kitchen in a student apartment. With the difficulties starting to mount up between balancing full-time studies and developing a game, five of us decided to quit university.
All of our time was dedicated to developing Magicka on a full-time basis and we moved into a rented room on campus. In the beginning of 2009 we realized we needed to be a company and Arrowhead Game Studios was subsequently founded!
Soon after two more people joined the team to help us develop the game. With the new additions it soon became clear that the room on campus was not big enough. Once again we moved into an even bigger room on campus.