Guest side project: Wonderscope
The main stage this week is handed over to Rob Tatnell, our Technical Artist and VFX wizard. In his spare time Rob has been working on…
Arrowhead visits Europaskolan
This week my brother Magnus and I visited Södermalm’s Europaskolan as guest speakers for the school’s current game-themed art class: character design in video games….
Getting a job in the games industry Q&A
Following our previous blog posts series about how to get a job within the games industry, we did get some additional questions and decided to…
Getting a job in the games industry (Part 2)
Following last week’s blog post, Part 1 of How to get a job in the games industry (our jobs Q&A session can also be found here),…
Getting a job in the games industry (Part 1)
During the Swedish Game Awards conference a couple of weekends ago we spoke to many aspiring game developers. There was one topic in particular that…
Arrowhead is hiring a ton of Artists!
Wow! What a crazy time it’s been over here at Arrowhead recently! We’ve shipped both Gauntlet and Helldivers, and they’re out in the wild putting…
The art of GAUNTLET: Slayer Edition
Hey everyone! It’s me again, Rob, the Art Director for Gauntlet. We recently released our new and improved version of Gauntlet, entitled “Slayer Edition” and…
Artist Applications – Do’s and DonR...
Hey Internet People! My name’s Rob, I’m an Art Director here at Arrowhead. We get a lot of applications for artist positions, and I’m the…
The making of game art
Working as an artist at a game studio often requires more from you than drawing a pretty picture or making sprites in Photoshop once in…
So how do you paint smoke?
It’s that situation again. I’m sat chatting to someone completely new, who doesn’t “get” video games and I have to explain to them what my…