Games Industry Guide: Designers
From conceptualizing projects to bringing them to life, the designers are integral to game development. In this post, our designers share their tips on how…
Guest side project: Wonderscope
The main stage this week is handed over to Rob Tatnell, our Technical Artist and VFX wizard. In his spare time Rob has been working on…
Getting a job in the games industry Q&A
Following our previous blog posts series about how to get a job within the games industry, we did get some additional questions and decided to…
Getting a job in the games industry (Part 2)
Following last week’s blog post, Part 1 of How to get a job in the games industry (our jobs Q&A session can also be found here),…
Getting a job in the games industry (Part 1)
During the Swedish Game Awards conference a couple of weekends ago we spoke to many aspiring game developers. There was one topic in particular that…
The enemies of GAUNTLET: Slayer Edition
Hello Gauntlet players. My name is Nils Hansson Bjerke and I am the enemy designer for Gauntlet: Slayer Edition. This blog will delve a little…
Designing Gauntlet: Slayer Edition
During the past few months of development we have been hard at work improving on Gauntlet for the Slayer Edition release. The key points we wanted…
Progression in Games
Hey there, It’s Friday and as usual I overshot the blog-of-the-week-day! I was originally going to write about the design of Showdown, and well –…